We are an indie three man studio and our priority and main feature is the constant effort to deliver quality beyond the limits set so far.

TactilArts is now focused on building a bigger studio to keep innovating.
We have big ideas and the knowledge to make them real.


Adrian Galanda

3D artist. Desing, modelling, texturing, baked lighting. There is nothing this guy can't design. All the environments in the game are a creation of his mind.

Felipe Catena López

3D generalist. Technical direction, character design, riging, animation, physics, shader creation, collisions, lighting and even sound design are his bussines.

Iñaki Catena Gomez

Software engineer with lots of skills and professional experience. He designs and implements all the program code.