We are an indie three man studio and our priority and main feature is the constant effort to deliver quality beyond the limits set so far.
TactilArts is now focused on building a bigger studio to keep innovating.
We have big ideas and the knowledge to make them real.
3D artist. Desing, modelling, texturing, baked lighting. There is nothing this guy can't design. All the environments in the game are a creation of his mind.
3D generalist. Technical direction, character design, riging, animation, physics, shader creation, collisions, lighting and even sound design are his bussines.
Software engineer with lots of skills and professional experience. He designs and implements all the program code.